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Barotrauma handcuffs
Barotrauma handcuffs









barotrauma handcuffs

Used to craft Morbusine and Sufforin, causes Burns over time if used on its own.Ĭhemicals used to treat and cure different types of negative Afflictions.

barotrauma handcuffs

Used to craft Fentanyl, has no effect on its own. Treats Paralysis, but much weaker compared to Anaparalyzant. On its own it makes the user Drunk and increases their Psychosis Resistance. Used to craft Fentanyl and Chloral Hydrate.Īlso used as a cleaning agent for the Sprayer. Poisons include: Drunk, Opiate Addiction, Opiate Overdose, Opiate Withdrawal, Radiation Sickness, Morbusine Poisoning, Sufforin Poisoning, Cyanide Poisoning, Deliriumine PoisoningĪlso used to craft more advanced Medicines and Antidotes In all cases, the Opium's effect is a raw affliction strength reduction of 24: -4 per second for 6 seconds.Ĭhemicals mostly used to craft other, more advanced chemicals. Reducing an affliction's strength by any given amount using chemicals may not translate into that amount being restored to the character's vitality.Īn affliction's strength and its effect on vitality are two interdependent values in Barotrauma, and the latter may be scaled to vitality: as such, for example, reducing Internal Damage strength by 24 - using Opium, successfully - will effectively restore 20 vitality to a Captain (whose maximum Vitality is 80), 22.5 Vitality to an Engineer (whose maximum Vitality is 90) and 25 Vitality to a Security Officer (whose maximum Vitality is 100). The values below represent affliction strength reduction, not to be mistaken with a vitality restoration. Then any chemical can be drag and dropped onto a limb or the drop circle.Īs of a recent update, all chemicals are depleted with one dose. Some more basic chemicals aren't injectable and must be used through the Health GUI, pressing the "Health" keybind (H by default) on a player or themselves opens the Health GUI. There are a few exceptions (purple values below). However, regardless of the user's Medical skill, the "unskilled" effects (red values below) will be applied when using the Syringe Gun, and use the entire syringe in one shot. The Syringe Gun can also be used if a chemical needs to be injected from a distance. The player's character will swing the syringe and inject its effects to anything it hits, both Creatures and players. By holding the "Aim" keybind (Right Mouse Button by default) and pressing the "Shoot" keybind (Left Mouse Button by default). Most chemicals come in a syringe, which allows the chemicals to be used without the Health GUI. Chemicals are comprised of different compounds and substances both helpful and harmful, that the crew can craft at a Medical Fabricator, buy, loot, or deconstruct from certain Plants.











Barotrauma handcuffs